Skip to content

Animate Objects

Animate Objects
5th-level transmutation

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects, and Gargantuan targets can’t be animated. Each target animates and becomes a creature under your control until the spell ends or it is reduced to 0 hit points.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Size HP AC Attack Str Dex
Tiny 20 18 +8 to hit, 1d4 + 4 damage 4 18
Small 25 16 +6 to hit, 1d8 + 2 damage 6 14
Medium 40 13 +5 to hit, 2d6 + 1 damage 10 12
Large 50 10 +6 to hit, 2d10 + 2 damage 14 10
Huge 80 10 +8 to hit, 2d12 + 4 damage 18 6

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Intelligence is 3, its Wisdom is 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for movement, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain fixed to a wall, its speed is 0. The object has blindsight out to a range of 30 feet and is blinded beyond that radius. When the animated object is reduced to 0 hit points, it reverts to its original object form, and any excess damage carries over to the object’s normal form.

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a melee attack roll with a bonus determined by its size and deals bludgeoning damage determined by its size. The DM may rule that a particular object deals slashing or piercing damage, depending on its shape.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

See the spell "Animate Objects" on Aidedd