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Enlarge/Reduce

Enlarge/Reduce
2nd-level - Transmutation

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of iron powder)
Duration: Concentration, up to 1 minute

You cause a creature or an object you can see within range to grow larger or smaller for the duration of the spell. Choose a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
If the target is a creature, all objects it is carrying or wearing also change size with it. Any object dropped by the affected creature returns to its normal size.

Enlarge. The target doubles in all dimensions, and its weight is multiplied by eight. This increases its size category by one, from Medium to Large, for example. If there is not enough room in the area for the target to double in size, the creature or object reaches the maximum size possible in the available space. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow. While these weapons are enlarged, the target's attacks deal an extra 1d4 damage.

Reduce. The target's size is halved in all dimensions, and its weight is divided by eight. This reduction decreases its size category by one, from Medium to Small, for example. Until the spell ends, the target has disadvantage on Strength checks and Strength saving throws. The target's weapons shrink as well. While these weapons are reduced, the target's attacks deal 1d4 less damage (minimum of 1 damage).

See the spell "Enlarge/Reduce" on Aidedd