Healing Spirit
Healing Spirit
2nd Level - Conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You call upon a nature spirit to soothe the wounded. The incorporeal spirit appears in an area you can see within range, taking the form of a beast or a translucent fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn, or if either of them starts their turn there, you can have the spirit restore 1d6 hit points to that creature (no action required). The spirit cannot heal undead or constructs. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of 2). Once this limit is reached, the spirit disappears [E].
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.