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Eyebite

Eyebite
Level 6 - Necromancy

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

For the duration of the spell, your eyes take on an inky black hue, imbued with the power of death. A creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects (your choice) for the duration of the spell. On each of your turns, until the spell ends, you can use your action to target another creature, but you cannot target a creature that has already succeeded on its saving throw against this Evil Eye spell.

Sleep. The target falls unconscious. It awakens if it takes damage or if another creature uses its action to shake it awake.

Panic. You frighten the target. At the start of each of its turns, the frightened creature must use its action to Dash away from you by the safest and shortest route available, unless there is nowhere to move. If the target reaches a location at least 60 feet away from you where it cannot see you, the effect ends.

Fever. The target has disadvantage on its attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. On a success, the effect ends.

View the "Evil Eye" spell on Aidedd