Aller au contenu

Chill Touch

Chill Touch
Cantrip - Necromancy

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round

You create a ghostly skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to grasp it with a chilling touch. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the ghostly hand clings to the target. If you target an undead, it also has disadvantage on attack rolls against you until the end of your next turn.
The damage of this spell increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

See the spell "Chill Touch" on Aidedd